In this video I’ll show you how to convert aces from 11 to 1 for our Blackjack game with Tkinter and Python.

In Blackjack, an ace can be worth either 11 points or 1 point, depending on the situation.

In this video we’ll convert our aces from elevens to ones when we need to do that.

Python Code: blackjack_5.py
(Github Code)

from tkinter import *
import random
from PIL import Image, ImageTk
from tkinter import messagebox

root = Tk()
root.title('Codemy.com - Card Deck')
root.iconbitmap('c:/gui/codemy.ico')
root.geometry("1200x800")
root.configure(background="green")

# Test for blackjack on shuffle
def blackjack_shuffle(player):
	global player_total, dealer_total, player_score
	# Keep track of score totals
	player_total = 0
	dealer_total = 0
	if player == "dealer":
		if len(dealer_score) == 2:
			if dealer_score[0] + dealer_score[1] == 21:
				# Update status
				blackjack_status["dealer"] = "yes"
				

	if player == "player":
		if len(player_score) == 2:
			if player_score[0] + player_score[1] == 21:
				# Update status
				blackjack_status["player"] = "yes"
		else:
			# Loop thru player score list and add up cards
			for score in player_score:
				# Add up score
				player_total += score

			if player_total == 21:
				blackjack_status["player"] = "yes"
			
			elif player_total > 21:
				# Check for ace conversion
				for card_num, card in enumerate(player_score):
					if card == 11:
						player_score[card_num] = 1

						# Clear player total and recalculate
						player_total = 0
						for score in player_score:
							# Add up score
							player_total += score
						
						# Check for over 21
						if player_total > 21:
							blackjack_status["player"] = "bust"

				else:
					# Check new totals for 21 or over 21
					if player_total == 21:
						blackjack_status["player"] = "yes"
					if player_total > 21:
						blackjack_status["player"] = "bust"



	if len(dealer_score) == 2 and len(player_score) == 2:
		# Check For Push/Tie
		if blackjack_status["dealer"] == "yes" and blackjack_status["player"] == "yes":
			# It's a push - tie
			messagebox.showinfo("Push!", "It's a Tie!")
			card_button.config(state="disabled")
			stand_button.config(state="disabled")
		
		# Check for Dealer Win
		elif blackjack_status["dealer"] == "yes":
			messagebox.showinfo("Dealer Wins!", "Blackjack! Dealer Wins!")
			# Disable buttons
			card_button.config(state="disabled")
			stand_button.config(state="disabled")

		# Check For Player Win
		elif blackjack_status["player"] == "yes":
			messagebox.showinfo("Player Wins!", "Blackjack! Player Wins!")
			# Disable buttons
			card_button.config(state="disabled")
			stand_button.config(state="disabled")
	
	# Check for 21 during the game
	else:
		# Check For Push/Tie
		if blackjack_status["dealer"] == "yes" and blackjack_status["player"] == "yes":
			# It's a push - tie
			messagebox.showinfo("Push!", "It's a Tie!")
			card_button.config(state="disabled")
			stand_button.config(state="disabled")
		
		# Check for Dealer Win
		elif blackjack_status["dealer"] == "yes":
			messagebox.showinfo("Dealer Wins!", "21! Dealer Wins!")
			# Disable buttons
			card_button.config(state="disabled")
			stand_button.config(state="disabled")

		# Check For Player Win
		elif blackjack_status["player"] == "yes":
			messagebox.showinfo("Player Wins!", "21! Player Wins!")
			# Disable buttons
			card_button.config(state="disabled")
			stand_button.config(state="disabled")

	# Check for player bust
	if blackjack_status["player"] == "bust":
		messagebox.showinfo("Player Busts!", f"Player Loses! {player_total}")
		# Disable buttons
		card_button.config(state="disabled")
		stand_button.config(state="disabled")

# Resize Cards
def resize_cards(card):
	# Open the image
	our_card_img = Image.open(card)

	# Resize The Image
	our_card_resize_image = our_card_img.resize((150, 218))
	
	# output the card
	global our_card_image
	our_card_image = ImageTk.PhotoImage(our_card_resize_image)

	# Return that card
	return our_card_image

# Shuffle The Cards
def shuffle():
	# Keep track of winning
	global blackjack_status, player_total, dealer_total
	
	# Keep track of score totals
	player_total = 0
	dealer_total = 0

	blackjack_status = {"dealer":"no", "player":"no"}

	# Enable buttons
	card_button.config(state="normal")
	stand_button.config(state="normal")
	# Clear all the old cards from previous games
	dealer_label_1.config(image='')
	dealer_label_2.config(image='')
	dealer_label_3.config(image='')
	dealer_label_4.config(image='')
	dealer_label_5.config(image='')

	player_label_1.config(image='')
	player_label_2.config(image='')
	player_label_3.config(image='')
	player_label_4.config(image='')
	player_label_5.config(image='')


	# Define Our Deck
	suits = ["diamonds", "clubs", "hearts", "spades"]
	values = range(2, 15)
	# 11 = Jack, 12=Queen, 13=King, 14 = Ace

	global deck
	deck =[]

	for suit in suits:
		for value in values:
			deck.append(f'{value}_of_{suit}')

	# Create our players
	global dealer, player, dealer_spot, player_spot, dealer_score, player_score
	dealer = []
	player = []
	dealer_score = []
	player_score = []
	dealer_spot = 0
	player_spot = 0



	# Shuffle Two Cards for player and dealer
	dealer_hit()
	dealer_hit()

	player_hit()
	player_hit()

	# Put number of remaining cards in title bar
	root.title(f'Codemy.com - {len(deck)} Cards Left')

def dealer_hit():
	global dealer_spot
	if dealer_spot < 5:
		try:
			# Get the player Card
			dealer_card = random.choice(deck)
			# Remove Card From Deck
			deck.remove(dealer_card)
			# Append Card To Dealer List
			dealer.append(dealer_card)
			# Append to dealer score list and convert facecards to 10 or 11
			dcard = int(dealer_card.split("_", 1)[0])
			if dcard == 14:
				dealer_score.append(11)
			elif dcard == 11 or dcard == 12 or dcard == 13:
				dealer_score.append(10)
			else:
				dealer_score.append(dcard)

			# Output Card To Screen
			global dealer_image1, dealer_image2, dealer_image3, dealer_image4, dealer_image5
			
			
			if dealer_spot == 0:
				# Resize Card
				dealer_image1 = resize_cards(f'images/cards/{dealer_card}.png')
				# Output Card To Screen
				dealer_label_1.config(image=dealer_image1)
				# Increment our player spot counter
				dealer_spot += 1
			elif dealer_spot == 1:
				# Resize Card
				dealer_image2 = resize_cards(f'images/cards/{dealer_card}.png')
				# Output Card To Screen
				dealer_label_2.config(image=dealer_image2)
				# Increment our player spot counter
				dealer_spot += 1
			elif dealer_spot == 2:
				# Resize Card
				dealer_image3 = resize_cards(f'images/cards/{dealer_card}.png')
				# Output Card To Screen
				dealer_label_3.config(image=dealer_image3)
				# Increment our player spot counter
				dealer_spot += 1
			elif dealer_spot == 3:
				# Resize Card
				dealer_image4 = resize_cards(f'images/cards/{dealer_card}.png')
				# Output Card To Screen
				dealer_label_4.config(image=dealer_image4)
				# Increment our player spot counter
				dealer_spot += 1
			elif dealer_spot == 4:
				# Resize Card
				dealer_image5 = resize_cards(f'images/cards/{dealer_card}.png')
				# Output Card To Screen
				dealer_label_5.config(image=dealer_image5)
				# Increment our player spot counter
				dealer_spot += 1

			# Put number of remaining cards in title bar
			root.title(f'Codemy.com - {len(deck)} Cards Left')

		except:
			root.title(f'Codemy.com - No Cards In Deck')

		# Check for blackjack
		blackjack_shuffle("dealer")

def player_hit():
	global player_spot
	if player_spot < 5:
		try:
			# Get the player Card
			player_card = random.choice(deck)
			# Remove Card From Deck
			deck.remove(player_card)
			# Append Card To Dealer List
			player.append(player_card)

			# Append to dealer score list and convert facecards to 10 or 11
			pcard = int(player_card.split("_", 1)[0])
			if pcard == 14:
				player_score.append(11)
			elif pcard == 11 or pcard == 12 or pcard == 13:
				player_score.append(10)
			else:
				player_score.append(pcard)

			# Output Card To Screen
			global player_image1, player_image2, player_image3, player_image4, player_image5
			
			
			if player_spot == 0:
				# Resize Card
				player_image1 = resize_cards(f'images/cards/{player_card}.png')
				# Output Card To Screen
				player_label_1.config(image=player_image1)
				# Increment our player spot counter
				player_spot += 1
			elif player_spot == 1:
				# Resize Card
				player_image2 = resize_cards(f'images/cards/{player_card}.png')
				# Output Card To Screen
				player_label_2.config(image=player_image2)
				# Increment our player spot counter
				player_spot += 1
			elif player_spot == 2:
				# Resize Card
				player_image3 = resize_cards(f'images/cards/{player_card}.png')
				# Output Card To Screen
				player_label_3.config(image=player_image3)
				# Increment our player spot counter
				player_spot += 1
			elif player_spot == 3:
				# Resize Card
				player_image4 = resize_cards(f'images/cards/{player_card}.png')
				# Output Card To Screen
				player_label_4.config(image=player_image4)
				# Increment our player spot counter
				player_spot += 1
			elif player_spot == 4:
				# Resize Card
				player_image5 = resize_cards(f'images/cards/{player_card}.png')
				# Output Card To Screen
				player_label_5.config(image=player_image5)
				# Increment our player spot counter
				player_spot += 1

			# Put number of remaining cards in title bar
			root.title(f'Codemy.com - {len(deck)} Cards Left')

		except:
			root.title(f'Codemy.com - No Cards In Deck')

		# Check for blackjack
		blackjack_shuffle("player")
# Deal Out Cards
def deal_cards():
	try:
		# Get the deler Card
		card = random.choice(deck)
		# Remove Card From Deck
		deck.remove(card)
		# Append Card To Dealer List
		dealer.append(card)
		# Output Card To Screen
		global dealer_image
		dealer_image = resize_cards(f'images/cards/{card}.png')
		dealer_label.config(image=dealer_image)
		#dealer_label.config(text=card)

		# Get the player Card
		card = random.choice(deck)
		# Remove Card From Deck
		deck.remove(card)
		# Append Card To Dealer List
		player.append(card)
		# Output Card To Screen
		global player_image
		player_image = resize_cards(f'images/cards/{card}.png')
		player_label.config(image=player_image)
		#player_label.config(text=card)


		# Put number of remaining cards in title bar
		root.title(f'Codemy.com - {len(deck)} Cards Left')

	except:
		root.title(f'Codemy.com - No Cards In Deck')




my_frame = Frame(root, bg="green")
my_frame.pack(pady=20)

# Create Frames For Cards
dealer_frame = LabelFrame(my_frame, text="Dealer", bd=0)
dealer_frame.pack(padx=20, ipadx=20)

player_frame = LabelFrame(my_frame, text="Player", bd=0)
player_frame.pack(ipadx=20, pady=10)

# Put Dealer cards in frames
dealer_label_1 = Label(dealer_frame, text='')
dealer_label_1.grid(row=0, column=0, pady=20, padx=20)

dealer_label_2 = Label(dealer_frame, text='')
dealer_label_2.grid(row=0, column=1, pady=20, padx=20)

dealer_label_3 = Label(dealer_frame, text='')
dealer_label_3.grid(row=0, column=2, pady=20, padx=20)

dealer_label_4 = Label(dealer_frame, text='')
dealer_label_4.grid(row=0, column=3, pady=20, padx=20)

dealer_label_5 = Label(dealer_frame, text='')
dealer_label_5.grid(row=0, column=4, pady=20, padx=20)

# Put Player cards in frames
player_label_1 = Label(player_frame, text='')
player_label_1.grid(row=1, column=0, pady=20, padx=20)

player_label_2 = Label(player_frame, text='')
player_label_2.grid(row=1, column=1, pady=20, padx=20)

player_label_3 = Label(player_frame, text='')
player_label_3.grid(row=1, column=2, pady=20, padx=20)

player_label_4 = Label(player_frame, text='')
player_label_4.grid(row=1, column=3, pady=20, padx=20)

player_label_5 = Label(player_frame, text='')
player_label_5.grid(row=1, column=4, pady=20, padx=20)

# Create Button Frame
button_frame = Frame(root, bg="green")
button_frame.pack(pady=20)

# Create a couple buttons
shuffle_button = Button(button_frame, text="Shuffle Deck", font=("Helvetica", 14), command=shuffle)
shuffle_button.grid(row=0, column=0)

card_button = Button(button_frame, text="Hit Me!", font=("Helvetica", 14), command=player_hit)
card_button.grid(row=0, column=1, padx=10)

stand_button = Button(button_frame, text="Stand!", font=("Helvetica", 14))
stand_button.grid(row=0, column=2)



# Shuffle Deck On Start
shuffle()


root.mainloop()

John Elder

John is the CEO of Codemy.com where he teaches over 100,000 students how to code! He founded one of the Internet's earliest advertising networks and sold it to a publicly company at the height of the first dot com boom. After that he developed the award-winning Submission-Spider search engine submission software that's been used by over 3 million individuals, businesses, and governments in over 42 countries. He's written several Amazon #1 best selling books on coding, and runs a popular Youtube coding channel.

View all posts

Add comment

Your email address will not be published. Required fields are marked *

John Elder

John is the CEO of Codemy.com where he teaches over 100,000 students how to code! He founded one of the Internet's earliest advertising networks and sold it to a publicly company at the height of...